“Billionaires” and “guillotines” are two concepts that go together like mom and apple pie. Like Woodward and Bernstein. Like Ernest and Vern. In an age where our society is controlled by corporate overlords and oligarchs, one could see the attraction in a game like this.
In Billionaires and Guillotines, you play a billionaire with the purpose of filling every blank spot on your card with an asset. Typically you “buy” them from markets. On each turn, you draw a card (if you want to), but you can never have more than two in your hand (with one exception; if you are the Banker). Then you must Buy, Invest or Exchange. You choose which cards to play against the ones in the market in a Blackjack-ish showdown to see if you win that asset. Or you can add a card to any market and draw a new one. Or you can swap one of your cards with a face-up card or change two face-up cards between markets.
That sounds a lot more complicated than it actually is, but at its most basic, that is the skeleton of the game. There are different levels you can play, all of which add complexities like roles or determining government policy and so on.
Who are the billionaires you get to play? And why can’t you play as Jeff Bezos or Mark Zuckerberg, who are clearly displayed on the box? That’s a major disappointment, but you can choose from five archetypes: the Media Baron, the Property Speculator, the Aristocrat, the Tech Overlord and the War Profiteer. Each billionaire needs to get five assets, and those assets depend on which archetype you’re playing. The idea is to purchase these assets from the five markets (Power, Toys, Influence, Legacy, Vanity) before you and your fellow players raise the ire of the common people enough to introduce you to the aforementioned guillotines.
Getting all of your assets is one way to win. There are also the role cards, and you could get the Celebrity role, which means if there is a revolt, you get to live. Unless you started the Crisis event that caused the revolt, that is. There’s also a Toady card that lets you ride the coattails of whoever actually wins the game.
The key part, however, is your ability to screw over your fellow players. This seems to be the true purpose of the game. You can use the Audit card to make opponents put an asset back. You can steal assets. You can buy assets you don’t need so you can make the game harder for others. You can also throw things in your favor by investing cards in your suit into the market to give you a better shot at that asset. If you buy the asset, the price for the next one is higher due to the inflation rules. You start with two cards at each market, but if an asset is bought, then it’s three. Buy another, and it’s four.
The best feature, though, is the fact that everyone could lose the game.
Billionaires and Guillotines was created by Max Haven: “I really believe that we can think through and use games as a platform for teaching people about what’s wrong with capitalism and why we must create alternatives.” This game was originally called The Bastards, and it was inspired by “radical political economist and Sparticist agitator Rosa Luxemburg’s theory that capitalism inevitably creates its own crises from within,” that the game “simulate[s] the way capitalist greed produces negative consequences.”
And it really does that. Not just from the inflationary point of view, but also from how their wanton impulses really are destroying society. The more recklessly you go after assets, the more likely you are to trigger a crisis, which then adds Rebel discs to the guillotine. If all ten discs are there, then game over. You all lose.
After several play tests, one tends to notice a few things. There are two kinds of people who play this game: those who go after the assets in the market, and those who screw over the other players. The latter usually does this with great gusto. It’s maybe a little thought experiment of its own. How would you react in the shoes of a billionaire?
Sometimes there seems to be a lull in the play. Sometimes you get locked into a pattern, where no one wants to make any moves. Oddly this tends to come earlier in the game, when the stakes aren’t quite so high.
And then there’s the 2-player game, which doesn’t work quite so well. It goes pretty quickly, but progress is nearly impossible, and no one usually wins. The puppet billionaires are much more likely to run a market into the ground due to the die roll, where you only have a one in six chance of gaining an asset. The rules allow you to sacrifice cards to move the die score up, but players tend to take their chances rather than give up a card.
Otherwise, this is a swift and exciting game with lots of moving parts. It’s engaging, and it keeps you on your toes. You learn strategy, and as a result, you learn to really appreciate the Art of the Ratfuck, and suddenly Elon Musk doesn’t seem all that unusual. It’s a good game if you’re just an average joe looking for something to do, but if your tastes run toward revolution (ie. you understand that the Empire was the villain of Star Wars, not the rebels), this will be great fun for you. Just remember: the more players you have, the more fun the game will be.








